The world’s first true-to-life business and crisis simulator. Built from decades of fieldwork in conflict and crisis economies. Founded by a team nominated twice for the Nobel Peace Prize.
Rerunnable crisis exercises built on your real sector and country footprint, scored into a board-ready report. Beyond the single-use tabletop, and far beyond cyber alone.
A persistent-world simulation for the classroom, mapped chapter by chapter to the casebook, with hidden scoring students cannot game.
Run the cynical, extractive playbook and the scoring grinds you down. Run the community-embedded one and the same engine rewards you. The lesson is structural, derived from the math, and it widens as a player gets better. A skeptic can take the cynical path and watch it fail on the numbers, which is why this convinces people that a slide deck never could.
The authors’ 2021 Harvard Business Review study found that businesses embedded in their communities were about 3× more likely to stay profitable and 9× more likely to survive through crisis. The game’s scoring is calibrated to that finding, so the community-embedded play wins because the evidence says it does.
A short scenario film and these annotated stills show what a turn feels like, from the first hire to the final reckoning. When you are ready to go deeper, request access for a walkthrough.
A rerunnable exercise on your real sector and country footprint, scored into a board-ready after-action report. Beyond the single-use tabletop, and far beyond cyber alone.
Enter the enterprise briefing →Free to play, mapped to the book chapter by chapter, with hidden scoring that students cannot game and a debrief they write themselves.
See the course kit →New to the format? Read what a crisis simulation is, or browse the FAQ.
Get early access to the simulation and a short walkthrough with the team.
This prototype does not send mail on its own. Click here to send your request, and we will be in touch.